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IMPOSSIBLE BOSSES SC II

Battle Master

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Abilities

Assault
Cost: 10 Mana
Cooldown: 7 Seconds
Assault

Ambush target and strike, dealing 90 physical damage. If target has 20% life or less, deal 160 physical damage.

Ability Details

Assault is a on-hit offensive effect that can be cast on enemy boss or summons.

Slaughter
Range: Melee
Cost: 20 Mana
Cooldown: 24 Seconds
Cast Time: Instant
Slaughter

Violently strikes down nearby enemies, dealing 660 damage over 3 seconds. Every time you damage an enemy, 100 life is restored.
Abilities aside from Mystic Guard.jpg Mystic Guard are disabled.

Ability Details

This ability can be used on target enemy bosses or summons.

Expose Weakness
Range: Melee
Cost: 35 Mana
Cooldown: 90 Seconds
Cast Time: 2 Seconds
Duration:: 18 Seconds
Expose Weakness

Increases bosses' Vulnerability, causing them to take 25% more damage.

Ability Details

This ability can be used on target enemy bosses only.

Additional Information:

This ability does not stack if cast by two or more players at the same time.
Mad Rush
Cost: 5 Mana
Cooldown: 13 Seconds
Mad Rush

Rush to target point. Move speed will be increased by 60% for 2 seconds.

Ability Details

Mad Rush is a self-targeted buff.

Outlast
Cost: 15 Mana
Cooldown: 30 Seconds
Duration:: 10 Seconds
Outlast

Passive: If damage hasn't been taken for 5s, gain Fade, lowering chances you will be targeted by the boss.

Active: Fortify your position instantly, creating a defensive area. Allies within the area can gain up to 100 life per sec by dealing damage.

Ability Details

When activated, Outlast is a point blank area of effect that gives an aura to allied champions.

Mystic Guard
Cooldown: 16 Seconds
Mystic Guard

Form a barrier around yourself, preventing damage from being taken for 1.5 seconds.

Ability Details

Mystic Guard is a self-targeting buff.

Battlecry
Cost: 20 Mana
Cooldown: 36 Seconds
Battlecry

Increase move speed of yourself and nearby allies by 40% for 8 seconds.

Ability Details

Battlecry is a point-blank area of effect that gives nearby allies an aura.

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