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IMPOSSIBLE BOSSES SC II

Dragon Knight

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Abilities

Feast
Cost: 15 Mana
Cooldown: 22 Seconds
Feast

Passive: Basic attacks charge this ability. Max of 12 charges.

Active: Transform and gain attack range, 300% attack speed, attack damage, and 70% movement speed. When Feast ends, heal 100 for every charge.


Ability Details

When activated, Feast is a self-targeted buff.

  • Feast gives one charge per attack damage hit.

Additional Information:

Feast cannot be used if there are no charges available.
Awaken
Cost: 30 Mana
Cooldown: 20 Seconds
Awaken

Call down 3 dragon whelps to damage your enemies. Whelps prefer low health targets.


Ability Details

Awaken is a point blank ability that places 3 pets on the ground.

Dragon Blood
Cost: 35 Mana
Cooldown: 55 Seconds
Duration:: 15 Seconds
Dragon Blood

Passive: Regens 25 life per second.

Active: Empowers self and allies in a large area. Your max life is increased by 2000 and gain 100 life regen. Allies will gain 750 max life and 25 life regen.


Ability Details

When activated, Dragon Blood is a point blank self-targeted ability that grants an aura to Dragon Knight. Dragon Blood passively grants Dragon Knight a buff that gives him life regen.

Additional Information:

Bonuses gives to allies persist until the duration of the spell is finished, even if they move outside the range of the ability.
Soar
Range: Melee
Cost: 10 Mana
Cooldown: 12 Seconds
Soar

Soar toward target point and damage 3 enemies on arrival.


Ability Details

Soar is a ground targeted ability.

Taunt
Cost: 10 Mana
Cooldown: 12 Seconds
Taunt

Force bosses to focus their ability casts and attack to you. Taunt will end if you remain far away from the boss for 2s. This is indicated by a red ring.


Ability Details

Taunt is a self-targeted buff that attracts the bosses' attention.

Additional Information:

Dragon Knight doesn't need to be in range of the ring to taunt the boss. Taunt can be used to pull the boss towards you and keep him inside the ring.
Mystic Guard
Cooldown: 16 Seconds
Mystic Guard

Form a barrier around yourself, preventing damage from being taken for 1.5 seconds.


Ability Details

Mystic Guard is a self-targeting buff.

Slam Target
Cost: 20 Mana
Cooldown: 48 Seconds
Slam Target

Interrupt: Prevent or stop boss from casting their current ability. An ability is interruptible if a boss' cast timer is visible.


Ability Details

Slam Target is a single target ability.

  • Applies spell effects as a single target ability.
  • On hit, Slam Target will interrupt the bosses' next ability.


Pets

Dragon Whelp
  • Attack Range: N/A
  • Duration: N/A

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Pet Details
Dragon whelps are autonomous pets that are summoned by Dragon Knight to help him damage the boss or clear the boss summons.


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