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Abilities[]

Summon Guardians
Cost: 15 Mana
Cooldown: 12 Seconds
Summon Guardians

Summon 2 treants to attack enemies. Last 5s or until killed.


Ability Details

Summon Guardian is a ground-targeted spell which summons treants at targeted point.

Forest Sprites
Cost: 20 Mana
Cooldown: 24 Seconds
Forest Sprites

Summons 8 forest sprites to damage enemies. Forest Sprites deal 45 magic damage.


Ability Details

Forest Sprites is a linear collision summoning spell.

Virtue
Cost: 12 Mana
Cooldown: 12 Seconds
Cast Time: Instant
Duration: 5 Seconds
Virtue

Restore 600 life to target over 5 seconds and prevent movement from being slowed.


Ability Details

Virtue is a single target buff.

  • Applies spell effects as a single target ability.
  • Grants slow immunity and increased life regen
Grace
Cost: 10 Mana
Cooldown: 14 Seconds
Duration: 5 Seconds
Grace

Rush to target point and create a trail that restores 100 life per sec while standing in it.


Ability Details

Virtue is a linear ground-targeted spell.

  • Applies spell effects as an area of effect ability.
  • Grants unknown health over 5 seconds and makes target immune to slows for the duration.
Barkskin
Cost: 5 Mana
Cooldown: 20 Seconds
Duration: 5 Seconds
Barkskin

Give target taunt and 500 max life.


Ability Details

Virtue is a single targeted spell.

  • Applies spell effects as a single target ability.
  • Grants max life and taunt.
Mystic Guard
Cooldown: 16 Seconds
Mystic Guard

Form a barrier around yourself, preventing damage from being taken for 1.5 seconds.


Ability Details

Mystic Guard is a self-targeting buff.

Counterspell Target
Cost: 20 Mana
Cooldown: 48 Seconds
Counterspell Target

Interrupt: Prevent or stop boss from casting their current ability. An ability is interruptible if boss' active timer is visible.


Ability Details

Counterspell is a single target debuff that cancels bosses' next ability if it is counter-able.

  • Applies spell effects as a single target ability.

Additional Information:

There are quite a few counterable spells per boss and they can cast in succession so it's very important to manage your team's counterspells to avoid having to deal with high risk boss abilities.
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