- 100%: gains 1% energy/second and 1% energy per 200 damage dealt to heroes.
- 60%: gains teleport that moves short distances over 1 second.
- 20%: gains MOLTENARMOR.
- 0%: gains and casts FINALBREATH.
Lava deals 400 damage/second.
Moves[]
Basic attack shoots a small projectile that impacts for 200 damage.
FLAMEBURST[]
Emits fire missiles at random angles from Belthazar that deal 600 damage.
FIREBALL[]
Shoots an orb that explodes in a large area for 3000 damage and leaves lava for 4 seconds.
FLAMETURBINE[]
Conjures two circles of fireballs around Belthazar: an inner and outer circle, each with three fireballs that pierce and deal 750 damage. The circles rotate in place for 5 seconds. [Hard+: Circles sometimes rotate on a tilted axis.]
MOLTENFUSE[]
Marks a unit or hero with a glowing halo that explodes after 3 seconds. The explosion has a shrapnel effect that deals 1000 damage, 1 second knock-up, and emits fire missiles that deal 600 damage each to surrounding units.
Belthazar prioritizes the highest damage dealer or healer and sometimes summoned units. This ability ignores Taunt status.
MAGMABURST[]
Counter (1.5s cast)
Rains down three rounds of lava that impact after 1 second for 750 damage and leave lava for 3 seconds.
Global cast, however this spell only targets heroes outside 200 range from the boss.
HELLFIRE[]
Counter (4.5s channel)
Conjures a beam of fire chasing a hero that deals 800 damage/second and leaves lava for 10 seconds.
Belthazar prioritizes units with the Taunt status, otherwise the boss will target either the highest damage dealer or healer.
HELIOS[]
Channels a large beam of flames forward that deals 1500 damage/second and rotates by 270° in one direction over the duration.
MOLTENARMOR[]
Retaliates against attacks with a lava projectile that impacts for 750 damage and leaves lava for 4 seconds. The procs have a short cooldown.
FINALBREATH[]
Implodes upon death, casting an explosion that expands around Belthazar, causing near fatal damage. [Normal+: damage is fatal unless mitigated]
DEVOURINGFLAMES[]
- The boss teleports to the center, creating a lava pool that deals 1000 damage/second, and spawns harmless fire orbs.
- Faces the side with the most number of heroes, then smashes a giant arc in front of him dealing 1500 damage and ignites the fire orbs. [Normal+: and burns for 750 damage over 5 seconds]
- Ignited orbs burst forth and explode after 2 seconds, or on touch for 800 damage, and leave lava for 2 seconds. Explosions also ignite orbs nearby causing a chain reaction. Last orbs ignite in place after a few seconds.