|Selia, Ice Queen|
Cone of 3 frost missiles
- 100%: gains 1% energy/second. COLDSAP, HIDDENFROST and BLIZZARD combo into another move, short cooldown.
- 90%: often spawn 1 revenant.
- 60%: gains BLIZZARD.
- 50%: [Hard+: often spawn 2 revenants]
- 20%: Chill heroes permanently. [Normal+: gains 2% energy/second]
Revenants have 50 life and cast FREEZE on random heroes, they spawn at corners from a spirit from Selia. They shatter 1 second after dying into 8 ice missiles that deal 750 damage.
Wolves have 30 life, deal 200 damage and shatter 2 seconds after dying.
Shards have 75 life and block movement.
Shatter kills the shard or wolf and emits 2/3 [Hard+: 3/4] ice missiles from it that deal 750 damage.
Chill slows and deals 500 damage over 10 seconds.
Basic attack shoots 3 frost missiles in a cone that deal 500 damage once.
Bursts a line for 1250 [Hard+: 1500] damage, shatter, emits 16 ice missiles that deal 750 damage and forms 8 shards. [Hard+: shards formed have 300 life]
(Direct hits can easily deal 3000+ total damage due to also getting hit by the ice missiles)
Bursts 10 shards randomly and below some heroes for 1250 [Hard+: 1500] damage once. [Hard+: bursts ??? shards if SHATTER or HIDDENFROST haven't been cast recently, can hit twice if spaced enough]
Conjures a spirit that spins a full circle around Selia for 1500 damage, shatter and forms 8 shards at the beginning. [Hard+: forms ??? shards if SHATTER or HIDDENFROST haven't been cast recently]
Burst 5 shards for 1500 damage and summon 5 wolves in a circle around a hero, the wolves focus him.
Conjures expanding circles of hail that deal 2000 damage each.
Shatter all shards nearby, then shards far. Requires lots of shards.
Counter (1.5s cast)
Transform up to 11 shards into wolves. Requires lots of shards.
Counter (3s channel)
Gains 90% energy and burns 90 energy from a hero over the duration, changes hero once they have no energy.
Conjures a giant blizzard in an area for 16 seconds that deals 500 damage/second and 1 second slow. The blizzard can cover a side of the arena or can be on top of Selia.
Counter (5s channel) BUG CANT COUNTER THEM???
Slows a hero. Upon completing freezes him a 150 life ice prison, after 7 seconds frozen he dies. Counter kills the troll.
- Chill all heroes.
- Conjures 9 ice spirits outside that spin around before diving towards Selia for 1500 damage and shatter.
- They fly back outside in the other angle for 1500 damage and shatter.
- Three of them form lines of shards plus a circle around Selia for 21 shards total.